| Partnership | 1 | Build a mutual learning environment (trust and empowerment) | 1 | Set team agreements | 1 | Set team agreements, Health Brainstorm (create a personal container) | 1 | Set team agreements (and ongoing) |
| Partnership | 2 | Explore and align expectations regarding the research process | 1 | Presentation and discussion of SmartCHANGE project | 1 | Presentation and discussion of SmartCHANGE project | 1 | Presentation and discussion of SmartCCHANGE project |
| Partnership | 3 | Identify ways of motivating ongoing participation | 1 | Discussion after project presentation | 1 | Discussion after project presentation | 1 | Discussion after project presentation |
| Partnership | 4 | Identify existing skills/knowledge levels relating to key concepts (i.e., research/AI/risk prediction 'sensitive data'' ) | 3, 5 | Presentation and discussion of SmartCHANGE project, Presentation and discussion on AI | 3,7 | Presentation and discussion of SmartCHANGE project | 2, 3, 4, 5 | Collage exercise, various workshops |
| Partnership | 5 | Build capacity to enable stakeholder participation | 5 | Presentation and discussion on AI | 7 | Presentation and discussion on AI | various | Various workshops |
| Explore | 6 | Understand the current actions, routines and daily context around the health behavior of families and adolescents. Note- focused on actions rather than intentions | 1 | Reflection on consultations exercise | 1, 2 | Health brainstorm exercise (Collage exercise), Timeline exercise (interview with an alien) | 2, 3, 4, 5 | Timeline exercise, conducting peer-research |
| Explore | 7 | Understand how participants themselves interpret key terms such as 'health', 'risk' etc. | 1 | Brainstorm exercise (at-risk-child), Picture association exercise | 1, 3 | Health brainstorm exercise (Collage exercise) | 1,2 ,3 ,4, 5 | Graffiti wall activity |
| Explore | 8 | Explore how health-related decisions regarding children and adolescents are currently made and who has a say (+ to what extent) Note: focused on intentions rather than actions | 2, 3 | Reflection on consultations exercise, Brainstorm pain-points, Hypothetical case vignettes exercise, Factor diagram exercise | 2 | Circles of influence exercise (co-create cartoon) | 2 ,3, 4, 5 | Timeline exercise, neighborhood mapping exercise, conduct peer-research |
| Explore | 9 | Identify support needs and what ideal circumstances to enable healthy behavior would look like according to participants | 2 | Brainstorm pain-points, Hypothetical case vignettes | 4 | Ideal Neighborhood activity | 6, 7, 8 | Ideal world exercise, conduct peer-research |
| Explore | 10 | Identify the underlying determinants that influence health decision making and health behavior | 2 | Brainstorm pain-points, Hypothetical case vignettes exercise, Jam Board exercise | 4 | Mind map activity (photovoice activity) | 6, 7, 8 | Ideal world exercise, conduct peer-research |
| Explore | 11 | Explore what motivates families and adolescents to change their behavior (and the specific role of future health risk as a motivator) | 2 | Reflection on consultations exercise, Jam board activity | 3 | Jam-board activity about previous support and brainstorm on digital sources (Brainstorm and sorting activity) | 6, 7, 8 | Motivation mind-mapping activity, conduct peer research |
| Explore | 12 | Identify perceptions of existing applications and tools to understand preferences (explanations, app interfaces, place in routine) | 3 | Gaps in support exercise | 3 | Jam-board activity about previous support and brainstorm on digital sources (Brainstorm and sorting activity) | 2, 3, 4, 5 | Workshops, Health App Research project |
| Explore | 13 | Explore stakeholder perceptions of risk prediction models and AI to establish a baseline for building trust and co-creating Explainable AI | 3,5 | Gaps in support exercise , presentation and discussion on AI | 3,7 | Jam-board activity about previous support and brainstorm on digital sources and presentation and discussion on AI | 6, 7, 8 | Presentation and discussion about AI and Health App research project |
| Define | 14 | Build a working definition of 'the problem' regarding health behavior among families and adolescents | 4 | Problem definition exercise | 5 | Creative problem framing exercise (Draw and write activity) | 9, 10, 11, 12, 13 | Analyze peer research, visualize data, create presentations and activity about problems statements. |
| Define | 15 | Understand which determinants of health behavior (both actionable and structural) are seen as significant by stakeholders (and which are most important) | 4 | Create simplified problem tree | 6 | Create simplified problem tree | 9, 10, 11, 12, 13 | Analyze peer research, visualize data, create presentations and activity about problems statements. |
| Define | 16 | Consolidate key gaps and challenges for which support is desired that fall within the scope of the app. | 6 | Bus-stop brainstorm activity, Serious Lego exercise | 6,8 | Bus-stop brainstorm activity, Serious Lego exercise (Cartoon together) | 14, 15, 16, 17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 17 | Generating ideas for specific functions that address the gaps and needs generated previously | 6 | Serious Lego exercise, Thumbnail prototyping | 8 | Serious Lego Exercise, thumbnail prototyping (Crazy eights activity) | 14, 15, 16, 17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 18 | Determine the type of explanations and visualizations desired by stakeholders | 5, 7, 8 | Presentation and discussion on AI, Feedback dicsussion | 7,8,10,11 | Deconstructing an app activity, Presentation and discussion on AI | 14, 15, 16 ,17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 19 | Prioritizing what ideas/aspects of ideas are the most important to stakeholders | 7 | Buy a Feature activity, Concept Poster creation | 9,10 | Buy a feature activity , concept poster creation (health invention activity) | 14, 15, 16, 17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 20 | Determine which visual elements/stylistic choices matter to stakeholders and what sorts of preferences they have regarding these | 7,8 | Buy a Feature activity , Concept Poster creation | 9,10 | Concept poster creation (health invention activity) | 14, 15, 16, 17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 21 | Establish how an app could be integrated into existing routines and what would be needed for it to be implemented smoothly | 8 | Brainstorm activity | 11 | Implementation brainstorm activity | 14, 15, 16, 17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 22 | Generate feedback on the initial designs in order to identify the priorities and preferences of stakeholders (functions, visuals, explanations) | 8, 9 | Feedback discussion, Think-aloud activity, Rose thorn bud activity | 11, 12 | Feedback discussion, Think-aloud activity, Rose thorn bud activity | 14, 15, 16, 17, 18, 19, 21 | Various design-jam activities, workshops, design cycle project |
| Generate/Improve | 23 | Spot gaps/issues or areas for potential improvement within full designs. | 9 | Think-aloud activity, rose thorn bud activity | 12 | Think-aloud activity, rose thorn bud activity | 22, 23, 24 | Think-aloud activity, rose thorn bud activity |