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Serious game in developing emotional competence: An evaluation report

List of Authors

  1. Maria Cassar
    ,  
  2. Daren Chircop
    ,  
  3. roderick Bugeja
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Abstract

Background

The importance of the development of emotional competence amongst health care professionals is widely emphasised in the literature. The use of serious games in this regard is to-date in its infancy.

Methods

This paper reports a evaluation exercise which was carried out to evaluate the development and application of a Serious Game as an educational resource amongst nursing students. The educational purpose of the game was to enable and support the development of emotional competence amongst nursing students. Students were invited to play the game and to participate in group discussion which sought to evaluate the game as an educational tool. Data were collected via audio-recorded, transcribed focus group discussions lasting about an hour, with participant consent. Data analysis entailed the thematic analysis of the transcribed focus group discussions.

Results

Three themes were derived from the data analysis; Perceived motivation for participation, Positive aspects of the workshop using Serious Game, and Future Initiatives

Conclusions

The use of serious games as an educational tool for developing emotional competence holds potential which merits further study and investigation.

Targeting educators and game designers, the findings of the evaluation exercise are discussed and recommendations for future similar initiatives are shared in view of contributing to the development of similar educational initiatives.

Plain Language Summary

Plan language summary

The funded project included the design of a Serios Game for nursing students to use in seeking to build emotional competence. Emotional competence is a very important element of nurse practice. The University of Malta was a partner in the project and contributed towards the design and testing of the developed game. The university of Malta engaged in a formal evaluation exercise of the use of the developed game as part of a wider initiative, a workshop, for nursing students regarding emotional competence. This paper reports this evaluation exercise in view of sharing lessons learned and suggesting recommendations for parties planning similar initiatives.

Corresponding author
Maria Cassar
Grant information

This project has received funding from the Strategic Partnership of six European Higher Education Institutions in the framework of the Erasmus+ program (Project Nº 2020-1-PT01-KA203-078847).

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2025 Maria Cassar (Corresponding Author, Co-Author); Daren Chircop (Co-Author); roderick Bugeja (Co-Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

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Authors & roles

Maria Cassar

Department of Nursing, University of Malta, Msida, Tal qroqq, MSD0208, Malta

Roles
Corresponding Author, Co-Author, Conceptualization, Funding Acquisition, Methodology, Project Administration, Writing – Original Draft Preparation

Daren Chircop

Department of Nursing, University of Malta, Msida, Tal qroqq, MSD0208, Malta

Roles
Co-Author, Conceptualization, Formal Analysis, Methodology, Writing – Review & Editing

roderick Bugeja

Department of Nursing, University of Malta, Msida, Tal qroqq, MSD0208, Malta

Roles
Co-Author, Conceptualization, Formal Analysis, Investigation, Methodology, Resources, Writing – Review & Editing

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