Less is more. Exploring opportunities and challenges of digital crowdsourcing for political parties

List of Authors

  1. Francseco Nasi
Article Authors & roles Authors Peer review record Peer review Metrics
Cite

Abstract

Background

Political parties across liberal democracies face a persistent crisis of legitimacy, representation, and membership. In response, scholars and practitioners proposed a range of deliberative reforms aimed at making parties more internally democratic. Yet such innovations have proven difficult to implement due to structural features inherent to political parties, including hierarchical organization and electoral imperatives. Similarly, digital platforms promised to revolutionize internal democracy but largely disappointed expectations. This impasse highlights the need for lighter forms of democratic engagement that may better align with the operational realities of parties. Among these alternatives, digital crowdsourcing emerges as a possible path forward. Digital crowdsourcing refers to processes in which organizations use technology to tap into people’s distributed knowledge, combining bottom-up input with top-down coordination to solve problems, carry out tasks, or generate ideas.

Methods

This theoretical paper develops an analytical framework tailored to the organizational and democratic specificities of political parties. I propose a typology of digital crowdsourcing for parties based on two dimensions (policy impact and power structure) yielding four forms: vertical, performative, expressive, and democratic crowdsourcing.

Results

Thanks to this typology, I identify three core opportunities associated with the adoption of these tools: enhanced democratic participation, increased flexibility, and improved accessibility for members and supporters. Conversely, I outline three central challenges: tensions between inclusion and exclusion, risks of elite capture, and conflicts between competing sources of democratic legitimacy. Finally, I present a set of strategies for achieving a feasible democratic crowdsourcing in political parties.

Conclusion

Integrating digital democratic innovations into political parties (especially long-established ones) remains particularly challenging. However, lighter forms of participation, such as digital crowdsourcing, may be more feasible to implement.

Corresponding author
Francseco Nasi
0009-0001-0010-928X
Grant information

This project has received support from the European Union’s Framework Programme for Research & Innovation as part of the COST Action CA23114; Regaining linkage? Digital technologies improving civic engagement, political organisations and democracy, as supported by the COST Association (European Cooperation in Science and Technology). The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2026 Francseco Nasi (Corresponding Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

First version published
Latest version published
Revised

Amendment

This revised version incorporates the reviewers’ suggestions through several changes.
First, the paper now more clearly situates its argument within the literature on party change. References to Harmel and Janda’s framework have been integrated at multiple points in the manuscript, including the beginning of the theoretical section and the conclusion. The conclusion has also been expanded to provide a broader reflection on how parties’ primary goals (vote-, office-, policy-, or intra-party democracy–seeking) and external shocks may influence the adoption of participatory innovations such as digital crowdsourcing.
Second, the manuscript now engages more directly with Susan Scarrow’s work on party organization and membership, particularly the “multi-speed membership” model. This perspective has been introduced in the introduction and further developed in the theoretical section to explain how digital crowdsourcing may lower barriers to participation and involve different categories of supporters beyond formal party members.
Third, the section discussing the participatory dynamics and risks of digital crowdsourcing has been updated. In particular, recent research by Vromen, Halpin, and Vaughan (2022) has been incorporated to provide a more nuanced discussion of the demographic composition of online participants and the potential implications for representativeness and participatory inequality.
Fourth, some examples have been added. The discussion of crowdsourcing practices now includes additional cases from Pirate parties (including the Swedish Pirate Party and the UK Policy Beta platform). A factual correction has also been made regarding the German political movement Aufstehen, including a clarifying note on its organizational status.
Finally, the section on the practical implementation of crowdsourcing has been expanded to discuss the distinction between valence and position issues, suggesting that crowdsourcing processes may be more feasible when initially applied to valence issues. The discussion of potential manipulation from above has also been further developed by mentioning the party use of users’ data.

Comments

Authors & roles

Francseco Nasi

Universita degli Studi di Bologna Dipartimento di Scienze Politiche e Sociali, Bologna, Emilia-Romagna, Italy

Roles
Corresponding Author, Conceptualization, Formal Analysis, Investigation, Methodology, Writing – Original Draft Preparation, Writing – Review & Editing
0009-0001-0010-928X

Downloads over the last 12 months:

Cited by

via Crossref

View citing articles