INTERACT: AI-powered extended reality platform for inclusive communication with real-time sign language translation and sentiment analysis

List of Authors

  1. Nikolaos D. Tantaroudas ,  
  2. Andrew J. McCracken
    ,  
  3. Ilias Karachalios ,  
  4. Evangelos Papatheou
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Abstract

Background

Teleconferencing has become essential for professional collaboration, yet many platforms inadequately support deaf, hard-of-hearing, and multilingual participants. Over 430 million people worldwide require rehabilitation for disabling hearing loss, and this figure is projected to exceed 700 million by 2050. Traditional accessibility solutions face substantial limitations including high costs, limited availability, and scheduling constraints. Extended Reality (XR) technologies offer new opportunities to create immersive, inclusive communication environments

Methods

INTERACT (Inclusive Networking for Translation and Embodied Real-Time Augmented Communication Tool), is an AI-powered XR platform that integrates real-time speech-to-text transcription, International Sign Language (ISL) translation via 3D avatars, multilingual support, and sentiment analysis within immersive virtual environments. Built on the CORTEX2 [1] architecture and leveraging Meta Quest 3 headsets, the platform employs state-of-the-art AI models including Whisper for speech recognition, NLLB for multilingual translation, RoBERTa for sentiment analysis, and Google MediaPipe for gesture extraction. Pilot demonstrations were conducted in two phases: One demo involving technical experts from the academic/industry sector and another demo involving directly deaf community stakeholders. All participants provided written informed consent prior to participation, in accordance with the ethical protocols approved by DASKALOS-APPS’s Ethics Review Board.

Results

Pilot demonstrations achieved 92% user satisfaction, exceeding 85% transcription accuracy, and 90% sentiment detection precision. Participants rated their overall experience at a mean of 4.6 out of 5.0, with 90% expressing willingness to participate in future testing. The system successfully supports up to 1,000 concurrent users with minimal latency degradation. Load testing validated system performance under stress conditions with 10,000 simultaneous requests achieving 900–1,000 requests per second with zero failures.

Conclusions

This work represents the first XR-based teleconferencing platform combining real-time ISL translation via 3D avatars with multilingual speech transcription and sentiment-aware feedback in a cohesive, immersive solution. The results demonstrate significant potential for transforming accessibility in educational, cultural, and professional settings.

Plain Language Summary

Many people who are deaf, hard-of-hearing, or speak different languages struggle to participate fully in online meetings. INTERACT is a new virtual reality platform that aims to solve this problem. When someone speaks during a meeting, the system instantly converts their speech to text, translates it into different languages, and shows a 3D animated character (avatar) performing sign language. The system can also detect the emotional tone of speech (happy, neutral, concerned) and show this through the avatar’s expressions and emoji indicators. INTERACT was tested with deaf professionals, sign language interpreters, and technology experts, who found the system easy to use and reported high satisfaction. Participants rated the experience 4.6 out of 5 on average, with all indicating they would benefit from additional language and sign language options. Our results show that the technology works well for real-time use in virtual meetings, potentially opening doors for more inclusive communication in workplaces, schools, and cultural institutions worldwide.

Corresponding author
Nikolaos D. Tantaroudas
0000-0001-6727-1014
Grant information

This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement No. 101070192 (CORTEX2)

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2026 Nikolaos D. Tantaroudas (Corresponding Author, Co-Author); Andrew J. McCracken (Co-Author); Ilias Karachalios (Co-Author); Evangelos Papatheou (Co-Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

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Authors & roles

Nikolaos D. Tantaroudas

Ethniko Metsobio Polytechneio Ereunetiko Panepistemiako Institouto Systematon Epikoinonion kai Ypologiston, Athens, Attica, Greece

Roles
Corresponding Author, Co-Author, Conceptualization, Data Curation, Formal Analysis, Funding Acquisition, Resources, Validation, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0001-6727-1014

Andrew J. McCracken

DASKALOS-APPS, PERONNAS, 01960, France

Roles
Co-Author, Conceptualization, Data Curation, Formal Analysis, Funding Acquisition, Investigation, Methodology, Resources, Software, Validation, Writing – Review & Editing

Ilias Karachalios

National Technical University of Athens, Zografou, Attica, Greece

Roles
Co-Author, Conceptualization, Data Curation, Investigation, Methodology, Validation, Visualization, Writing – Review & Editing
0009-0000-8581-8335

Evangelos Papatheou

Small-Scale Robotics Laboratory, University of Exeter Engineering, Exeter, England, UK

Roles
Co-Author, Data Curation, Methodology, Supervision, Validation, Writing – Review & Editing

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