Connecting Europe’s XR Ecosystem: XR5.0 and XR2Industry Join Forces

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  1. Nikolaos Tousert
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Abstract

This blog presents ongoing collaboration between the Horizon Europe projects XR5.0 and XR2Industry. The objective of this collaboration is to ensure interoperability and alignment of XR5.0 technologies with emerging European XR infrastructures, supporting a sustainable and connected XR ecosystem for Industry 5.0.

The two projects have initiated technical exchanges to explore integration opportunities between their platforms. Discussions have covered system architectures, XR platform services, device and content management approaches, and potential interoperability aspects such as metadata alignment, secure integration, and federated XR content sharing. XR5.0 has presented key technologies, including human-centric digital twins (Clawdite platform), XR training components, and generative AI services, to assess their potential relevance within the EU XR Platform.

The collaboration focuses on identifying complementary capabilities and defining pathways for future technical alignment through joint workshops and continued exploration of interoperability approaches.

Plain Language Summary

This article describes collaboration between two European research projects, XR5.0 and XR2Industry, which are working together to improve how immersive technologies such as Augmented and Virtual Reality (XR) can be used in industry.

The goal of this collaboration is to connect XR5.0 technologies with a shared European XR platform developed by XR2Industry. This is important because it helps ensure that XR tools created in research projects can work together, be reused in different industries, and continue to be useful after the projects end.

The two projects are exploring how their systems can interact and complement each other. This includes sharing information about their software architectures, discussing how XR content can be managed and exchanged, and identifying ways to improve compatibility between systems. XR5.0 has also presented several technologies, such as digital human models, XR-based training tools, and artificial intelligence services that can support workers in industrial environments.

By working together, the projects aim to create more connected and user-friendly XR solutions that can support workers in areas such as training, safety, and complex industrial tasks. This collaboration also helps move towards a stronger European XR ecosystem where different technologies can work together rather than remain isolated.

Overall, the work contributes to making advanced XR technologies more accessible, reusable, and useful for real-world industrial applications across Europe.

Corresponding author
Nikolaos Tousert
Grant information

This project has received funding from the European Union’s Horizon Europe research and innovation programme (Grant Agreement No. 101135209) (Human-Centric AI-Enabled Extended Reality Applications for the Industry 5.0 Era [XR5.0]). This work also relates to activities conducted within the XR2Industry project funded under the Horizon Europe programme (Grant Agreement No. 101135547).

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2026 Nikolaos Tousert (Corresponding Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

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Authors & roles

Nikolaos Tousert

Robotics and Cognitive Systems Research Unit, UBITECH Ltd., Athens, Attica, 15231, Greece

Roles
Corresponding Author, Conceptualization, Investigation, Project Administration, Visualization, Writing – Original Draft Preparation, Writing – Review & Editing

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