Energy gamification: design and development of a user interface tool to upgrade social experience and energy literacy

List of Authors

  1. João Cravinho ,  
  2. Ricardo Lucas
    ,  
  3. Miguel Brito
    ,  
  4. Daniel P. Albuquerque
    ,  
  5. Uways Mithoowani
    ,  
  6. Nuno M. Mateus
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Abstract

Gamification consists of applying typical elements of game-playing environments to other areas of activity. In various fields such as medicine, education, or business, gamification has been explored as an efficient vehicle to foster real-life predetermined targets or improve a real-life action's effectiveness. Amidst the current energy transition, gamification has emerged as a promising strategy to make the energy transition exciting to end-users, bridging information gaps, increasing learning, and motivating behaviour change. This study presents the design and development of a gamified solution as part of the Smart2B H2020 project. The primary objective is to create an excellent user-engagement experience while encouraging and fostering energy literacy and behaviour change. Leveraging the increasing digitalization of the energy sector, the developed gamified module will feature a user interface (UI) tool that promotes healthy competition between users, primarily driven by changes in energy consumption behaviour. The monthly and overall leader boards will translate energy savings into an in-game virtual point-based system, reinforcing the intrinsic value of energy conservation. The gamified elements and mechanisms, such as missions, interactive tasks or challenges, instant feedback, achievements, and badges, will progressively guide users in understanding their energy consumption patterns and how they can be improved. Drawing from social engineering and educational perspectives, the pilot sites within the Smart2B project will maximize user interaction and engagement to motivate real behaviour change. By highlighting the design and development aspects of our gamified solution, we aim to provide more insights into the process that was followed to create an effective and impactful tool for promoting sustainable energy consumption practices among end-users.

Corresponding author
João Cravinho
0000-0001-8054-8057
Grant information

This project has received funding from the European Union's Horizon 2020 Research and Innovation Programme under Grant Agreement No. 101023666 (Smartness to existing Buildings [SMART2B]). This paper reflects only the authors' views, and the content is the sole responsibility of the authors. The European Commission or its services cannot be held responsible for any use that may be made of the information it contains.

Copyright
© 2023 João Cravinho (Corresponding Author, Co-Author); Ricardo Lucas (Co-Author); Miguel Brito (Co-Author); Daniel P. Albuquerque (Co-Author); Uways Mithoowani (Co-Author); Nuno M. Mateus (Co-Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

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Amendment

Major updates in the document include a more thorough methodological description of the approach, namely extending section 2 concerning the literature review on gamification and its relevant frameworks, as well as pertinent related works (section 2.1). Moreover, section 3 was further extended and clarified, namely concerning the design approach (section 3), the project’s use case description (section 3.1), feedback collected and their results (section 3.2.7) and, the present study’s limitations and future works (section 3.3). Lastly, the abstract was modified to better reflect the aim of the present work.

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Authors & roles

João Cravinho

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Corresponding Author, Co-Author, Conceptualization, Project Administration, Software, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0001-8054-8057

Ricardo Lucas

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Conceptualization, Software

Miguel Brito

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Writing – Original Draft Preparation, Writing – Review & Editing

Daniel P. Albuquerque

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Conceptualization, Writing – Review & Editing

Uways Mithoowani

Sapienza Università di Roma, Piazzale Aldo Moro, Roma, 00185, Italy

Roles
Co-Author, Conceptualization, Writing – Original Draft Preparation, Writing – Review & Editing

Nuno M. Mateus

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Conceptualization, Project Administration, Supervision, Writing – Review & Editing

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