Vitality structures in ‘addictive’ game design

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  1. Veli-Matti Karhulahti
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Abstract

For decades, research on technology use and mental health has been based on the assumption that identifiable structures of ‘design’ are psychologically relevant for their users. This has been central especially for the nosological emergence of ‘behavioural addictions’, which currently include two formal diagnoses on technology use: problems related to playing gambling games (gambling disorder) and videogames (gaming disorder). Alas, the research on identifying ‘addictive’ design structures has suffered from major construct validity issues. To make progress over those issues, I draw from the history of ‘vitality affects’ in psychiatry and introduce vitality structures as a design-phenomenological framework that can help researchers conceptualise psychologically relevant ‘bonds’ between entities of game design and corresponding player phenomenology. Vitality structures are not natural kinds to be discovered but pragmatic constructs to be used—and useful as long as they communicate what is both identifiable and empirically prevalent. As a demonstration of practice, I propose working conceptualisations of three vitality structures, which surface in videogames played by gaming treatment-seekers. Systematic research programs for identifying relevant vitality structures can lead to construct-valid and replicable design effects.

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Veli-Matti Karhulahti
0000-0003-3709-5341
Grant information

This project has received funding from the European Union’s Horizon Europe research and innovation programme and the European Research Council (ERC) under grant agreement No 101042052 (An Ontological Reconstruction of Gaming Disorder: A Qualitative Meta-Phenomenological Foundation [ORE]). Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Research Council. Neither the European Union nor the granting authority can be held responsible for them.

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2024 Veli-Matti Karhulahti (Corresponding Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

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The revised version has significantly expanded all sections. The work now engages more thoroughly with design, gambling, empirical evidence, and previous frameworks. In general, literature is reviewed more widely and two completely new sections have been written to address theory and ontology. The methods have been clarified and now describe the source of examples in more detail. Tables and figures are have been updated and two new graphs aim to visualise vitality structures. The text has been improved in various sections to better communicate the functions, shapes, and uses of the construct.

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Authors & roles

Veli-Matti Karhulahti

Department of Music, Art and Culture Studies, University of Jyväskylä, Jyväskylä, Finland

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Corresponding Author, Conceptualization, Data Curation, Formal Analysis, Funding Acquisition, Investigation, Methodology, Project Administration, Resources, Software, Validation, Visualization, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0003-3709-5341

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