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A scoping review of the ethics frameworks describing issues related to the use of extended reality

List of Authors

  1. Shereen Cox ,  
  2. Alina Kadlubsky
    ,  
  3. Ellen Svarverud ,  
  4. Jonathan Adams ,  
  5. Rigmor C. Baraas ,  
  6. Rosemarie D.L.C Bernabe
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Abstract

The use of extended reality (XR) / immersive technologies such as virtual, augmented, mixed reality and virtual worlds (Metaverse) raises issues of ethical concern. The various issues, if left unaddressed, may impact human wellbeing over time. Immersive technologies are used in entertainment, commerce, training, education, health, and the military among others. Subsequently, there is a broad spectrum of users with various degrees of competencies and vulnerabilities. Special attention regarding long-term effects of immersive technologies on children and the lack of consideration of inclusivity for all persons in society is essential. Several publications have highlighted ethical issues related to immersive technologies, and some have sought to address these issues by proposing solutions or approaches in the form of frameworks, codes of conduct or best practices. This review examined literature between 2000 and 2023 to identify proposed or adopted ethical frameworks, codes of conduct or best practices for immersive technologies. Qualitative research method was applied, using a scoping review approach. Twenty-eight papers were selected for analysis. Approximately 70% of the selected papers were published between 2020 and 2022. Using an inductive thematic analysis method, seven fundamental values and twenty-two corresponding principles were generated. The main values are respect for persons, well-being, safety, integrity and trust, justice, and responsiveness. The dominant principles identified are privacy, informed consent, responsibility, transparency, and freedom. The authors of the papers were predominantly academic researchers. The normative approaches to addressing ethical issues were organised into four domains: society and governance, industry, research/academic organisations, and individuals. Recommendations are: 1) development and/or application of laws or guidelines to ethical, legal, and social issues with immersive technologies; 2) adoption of inclusive approaches to design and development; 3) minimisation of risk for research participants; 4) empowerment of users of immersive technologies; and 5) promotion of responsibility and sincerity in the use of virtual space, especially in matters concerning identity and conduct.

Plain Language Summary

The use of technologies like virtual reality, augmented reality, mixed reality, and the Metaverse raises ethical concerns. If these concerns are not addressed, they may negatively affect people's well-being. Immersive technologies are used in various areas such as entertainment, business, education, healthcare, and the military. This means there are different types of users with different levels of skills and vulnerabilities. We need to pay special attention to the long-term effects of these technologies and ensure that inclusivity is considered for everyone in society. Numerous publications have identified ethical issues related to immersive technologies and have proposed solutions in the form of frameworks, codes of conduct, and best practices mitigating risk.

To explore the different ethical approaches, we conducted a review of relevant literature from 2000 to 2023. Our analysis focused on 28 papers, with around 70% of them published between 2020 and 2022. Through this analysis, we identified seven core values and twenty-two corresponding principles. The key values include respect for individuals, well-being, safety, integrity and trust, justice, and responsiveness. The most frequently mentioned principles include privacy, informed consent, responsibility, transparency, and freedom. Academic researchers authored many of the papers. The ethical approaches were categorized into the following four domains: 1) society and governance, 2) industry, 3) research/academic organizations, and 4) individuals. Based on our findings, we recommend the following: 1) laws and/or guidelines should be developed and/or applied to ethical, legal, and social issues with immersive technologies; 2) industry practitioners should adopt inclusive approaches to design and development; 3) developers and researchers should minimise risk for research participants; 4) empowerment of users of immersive technologies; and 5) promotion of responsibility and sincerity in the use of virtual space, specially in matters concerning identity and conduct.

Corresponding author
Shereen Cox
0000-0002-9674-8544
Grant information

This project has received funding from the European Union’s Horizon Europe research and innovation programme under grant agreement No 101070155 (The Equitable, Inclusive, and Human-Centered XR Project [XR4Human]).

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2024 Shereen Cox (Corresponding Author, Co-Author); Alina Kadlubsky (Co-Author); Ellen Svarverud (Co-Author); Jonathan Adams (Co-Author); Rigmor C. Baraas (Co-Author); Rosemarie D.L.C Bernabe (Co-Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

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Authors & roles

Shereen Cox

Universitetet i Oslo, Oslo, Oslo, Norway

Roles
Corresponding Author, Co-Author, Formal Analysis, Methodology, Visualization, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0002-9674-8544

Alina Kadlubsky

Open AR Cloud Europe gUG, Munich, Germany

Roles
Co-Author, Investigation, Visualization, Writing – Review & Editing

Ellen Svarverud

University of South-Eastern Norway, Kongsberg, Buskerud, Norway

Roles
Co-Author, Formal Analysis, Investigation, Writing – Review & Editing
0000-0002-0768-9010

Jonathan Adams

Universitetet i Oslo, Oslo, Oslo, Norway

Roles
Co-Author, Investigation, Writing – Review & Editing
0009-0006-1984-3640

Rigmor C. Baraas

University of South-Eastern Norway, Kongsberg, Buskerud, Norway

Roles
Co-Author, Conceptualization, Funding Acquisition, Project Administration, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0003-3259-7617

Rosemarie D.L.C Bernabe

Universitetet i Oslo, Oslo, Oslo, Norway

University of South-Eastern Norway, Kongsberg, Buskerud, Norway

Roles
Co-Author, Conceptualization, Funding Acquisition, Investigation, Methodology, Project Administration, Supervision, Writing – Original Draft Preparation, Writing – Review & Editing

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