Machine vision situations: Tracing distributed agency

List of Authors

  1. Marianne Gunderson ,  
  2. Ragnhild Solberg
    ,  
  3. Linda Kronman ,  
  4. Gabriele De Seta ,  
  5. Jill Walker Rettberg
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Abstract

This article proposes a new method for tracing and examining agency in heterogeneous assemblages, focusing on the role of machine vision technologies in creative works. We introduce the concept of the “machine vision situation” and define it as the moment in which machine vision technologies come into play and make a difference to the course of events. By taking situations as the unit of analysis, we identify moments at which machine vision technologies take part in actions without reducing them to either tools or protagonists, instead allowing for more complex agential entanglements between human and non-human actors. Grounded on an interdisciplinary theoretical framework, this article demonstrates how an analytical unit such as the machine vision situation is a valuable method for tracing how agency is distributed. We illustrate this through three examples by applying the method to creative works – narratives, digital games, and artworks – revealing key aspects of distributed agency and calling attention to the excess, complications, and messy entanglements that might otherwise be overlooked in analyses of agential assemblages. The machine vision situation is shown to be a flexible unit of analysis that can be productively incorporated in both quantitative and qualitative studies and applied to other contexts in which human and non-human agencies interact.

Plain Language Summary

Machine vision – the ability of machines to “see” and interpret visual information – has advanced significantly in recent years, with applications ranging from self-driving cars to medical diagnosis. However, there is a growing recognition that this technological advancement does not simply power a wide variety of new tools and systems, but also results in new distributions of agency alongside (and, at times, against) human decision-making.

Our article explores this idea in depth, examining how machine vision technologies and human beings are represented as agents in works of narrative such as games, art, and fiction. Analysing the representation of machine vision in artistic works reveals how these technologies are experienced and imagined in different contexts. We introduce the framework of “machine vision situations” to analyse the complex and dynamic relationships between humans and machines in both fictional and real-world contexts.

A machine vision situation is a moment in which a machine vision technology is seen or represented as making a difference to the course of events. This situation can be analysed by identifying the actors involved and making a list of verbs that describe each of their contributions to the event. This method results in a dataset that can be analysed quantitatively, but it also generates a starting point for a qualitative analysis of distributed agency between human and non-human agents in both fictional and real-world situations.

Corresponding author
Marianne Gunderson
0000-0003-2794-4848
Grant information

This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No 771800, Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media).

The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Copyright
© 2024 Marianne Gunderson (Corresponding Author, Co-Author); Ragnhild Solberg (Co-Author); Linda Kronman (Co-Author); Gabriele De Seta (Co-Author); Jill Walker Rettberg (Co-Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

First version published
Latest version published
Revised

Amendment

This version of the paper has been revised to address the comments and suggestions from the reviewers. Specifically, we have:

- elaborated on how the analysis of fiction, art, and games can enrich our understanding of machine vision technologies.
- contextualized the machine vision situation method in relation to Clarke et al.'s situational analysis and emphasised the connection between our work and Haraway's concept of situated knowledges.
- shortened the paragraph on Bennett's approach to agency, and moved the paragraph on Hayles' concept of nonconscious cognition into the 'Myriad and Mosaic Virus' section.
- added a short discussion about the agency of the player/user to the 'Myriad and Mosaic Virus' and the 'Detroit: Become Human' section, explaining our criteria for including the player as an actor in relation to our project focus and aim and pointing to how the inclusion of the player/user could bring out different insights. 
- moved the paragraph on the database findings to the concluding section and added a paragraph highlighting our main findings from the database.

In addition, we have re-edited the paper for readability and conciseness. We are grateful to both reviewers for their thorough reviews, encouraging comments and insightful remarks, which contributed significantly to the improvement of the manuscript.

Comments

Authors & roles

Marianne Gunderson

Department of Linguistic, Literary and Aesthetic Studies, University of Bergen, Bergen, 5020, Norway

Roles
Corresponding Author, Co-Author, Conceptualization, Methodology, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0003-2794-4848

Ragnhild Solberg

Department of Art and Media Studies, Norwegian University of Science and Technology, Trondheim, 7491, Norway

Roles
Co-Author, Conceptualization, Methodology, Writing – Review & Editing

Linda Kronman

Department of Linguistic, Literary and Aesthetic Studies, University of Bergen, Bergen, 5020, Norway

Roles
Co-Author, Conceptualization, Methodology, Writing – Review & Editing
0000-0001-7699-4505

Gabriele De Seta

Department of Linguistic, Literary and Aesthetic Studies, University of Bergen, Bergen, 5020, Norway

Roles
Co-Author, Conceptualization, Supervision, Writing – Review & Editing
0000-0003-0497-2811

Jill Walker Rettberg

Department of Linguistic, Literary and Aesthetic Studies, University of Bergen, Bergen, 5020, Norway

Roles
Co-Author, Conceptualization, Funding Acquisition, Methodology, Project Administration, Supervision, Writing – Review & Editing
0000-0003-2472-3812

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