This is an outdated version published on November 28, 2022. Read the most recent version.

Energy gamification: the development of a user interface tool to upgrade social experience and energy literacy

List of Authors

  1. João Cravinho ,  
  2. Ricardo Lucas
    ,  
  3. Miguel Brito
    ,  
  4. Daniel P. Albuquerque
    ,  
  5. Uways Mithoowani
    ,  
  6. Nuno M. Mateus
Article Authors & roles Authors Peer review record Peer review Metrics
Cite

Abstract

Gamification consists in the application of typical elements of game-playing environments to other areas of activity. In different fields such as medicine, education, or business, gamification has been explored as an efficient vehicle to foster real-life predetermined targets or improve a real-life action effectiveness. Amidst the current energy transition, gamification is one of the available strategies to make the energy transition exciting to the end-user, proposed in recent times as a means of bridging information gaps, increasing learning, and motivating behaviour-change. The ultimate goal of using gamified solutions is not to influence the user to save energy with the goal of an extrinsic reward, however intangible, but to save energy because they have come to see it as intrinsically satisfying and meaningful. Leveraging in the increasing digitalization of the energy sector, gamified solutions can provide a useful user-engagement platform while fostering energy-consumption behavioural-change. Hence, in this context, the Smart2B H2020 project aims to present and analyse how can these gamified solutions create an excellent user-engagement experience while encouraging and fostering energy literacy and behaviour-change. The developed gamified module will comprise a user interface (UI) tool where a healthy competition between users will take shape – driven mainly by the user’s energy consumption behavioural change – and the monthly and overall leader boards will translate the energy savings achieved by the users into an in-game virtual point-based system. Other gamified elements and mechanisms such as missions, interactive tasks or challenges, instant feedback or achievements, and badges will further progressively guide the user through their energy consumption patterns and how they can be improved. A social engineering and educational perspective, brought possible within the context of the pilot sites in Smart2B’s project, will focus on the maximization of user interaction and engagement and how can these gamified solutions motivate real behaviour-change.

Corresponding author
João Cravinho
0000-0001-8054-8057
Grant information

This project has received funding from the European Union's Horizon 2020 Research and Innovation Programme under Grant Agreement No. 101023666 (Smartness to existing Buildings [SMART2B]). This paper reflects only the authors' views, and the content is the sole responsibility of the authors. The European Commission or its services cannot be held responsible for any use that may be made of the information it contains.

Copyright
© 2022 João Cravinho (Corresponding Author, Co-Author); Ricardo Lucas (Co-Author); Miguel Brito (Co-Author); Daniel P. Albuquerque (Co-Author); Uways Mithoowani (Co-Author); Nuno M. Mateus (Co-Author) Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

First version published
Latest version published

Comments

Authors & roles

João Cravinho

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Corresponding Author, Co-Author, Conceptualization, Project Administration, Software, Writing – Original Draft Preparation, Writing – Review & Editing
0000-0001-8054-8057

Ricardo Lucas

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Conceptualization, Software

Miguel Brito

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Writing – Original Draft Preparation, Writing – Review & Editing

Daniel P. Albuquerque

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Conceptualization, Writing – Review & Editing

Uways Mithoowani

Sapienza Università di Roma, Piazzale Aldo Moro, Roma, 00185, Italy

Roles
Co-Author, Conceptualization, Writing – Original Draft Preparation, Writing – Review & Editing

Nuno M. Mateus

EDP NEW R&D, Lisbon, 2685 – 039, Portugal

Roles
Co-Author, Conceptualization, Project Administration, Supervision, Writing – Review & Editing

Downloads over the last 12 months:

Cited by

via Crossref

View citing articles